2015年9月27日星期日



Shigeru Miyamoto: The Perseverance of a Game Designer
Shigeru Miyamoto is my most admired game designer. He created a large numbers of famous video games, such as Super Mario Bros. series, The Legend of Zelda series, Donkey Kong series, and Star Fox series (Halabi, 2013). The video game is a toilsome industry creating every single video game with much ado. Developing a video game, a great game designer needs the inspiration to create one or more new interesting experiences for the players, it is also very hard for every game designer. Shigeru Miyamoto with his perseverance faced many difficulties and overcame them. He is my model role, and I will talk about what need I to learn from him.
Every game designer will face difficult situation in the beginning because he/she does not have a lot experience to handle a video game in the video game market; I will not give up like Shigeru Miyamoto because gold will always glitter. His gaming career was not favorable in the beginning. After he graduated from Kanazawa College of Art, he struggled to find a job that suited him.  His father helped him then he worked in Nintendo then a small company in 1977 as an apprentice in the planning department (Paumgarten, 2010). He became the company’s first artist. In the beginning, his work was helped to create the art from the company of first arcade video game, Sheriff. He was given an important task to create a video game after Nintendo failed In the North American market with a lot of expensive arcade equipment. In that time, Nintendo was on the edge of bankruptcy; they needed Miyamoto to created a video game for the arcade equipment that was very hard for him because he had never created any game before (Fahs, 2015). He and some engineers were creating the video game day and night; they never gave up because they must make the game successful. Miyamoto and his team did it; they created Donkey Kong, which is the most famous game in the world. The game was effected a tremendous impact on the game industry until today because Shigeru gave birth a new genre of game side-view jumping games. (Fahs, 2015) Shigeru not only just saved this company from huge stress but also opened international marketing for Nintendo. His decision was a risk because this kind of game had not been tried before, but he thought a game designer must do something new in a video game. Every time when I make a new game project I always remember what Shigeru did that I will not afraid any pressure. Also, I try to do my best keeping my hope for successful whether the situation good or not that is my model role, Shigeru Miyamoto conveyed me for his story.
Shigeru Miyamoto always wants to make games better. Shigeru expressed after he finished the Super Mario Bros. 3, “This was it? This is what we thought was good enough?” (Narcisse, 2010) He always thinks about his video games not not being good enough enough. He was in Manhattan’s Rockefeller Center for the celebration Super Mario 25th birthday and he said, ” I look back and play some of these games and there are a lot of places where, to be honest, I'm a little embarrassed.”(Narcisse, 2010) Although he is not young, he also thinks video games should be creative. In the NES age, he created a lot of well-known video games. After, he also created a lot of games in the GBA, Wii, and Wii U, such as Pikmin series, Super Mario Bros. series, and The Legend of Zelda series. Those games also have some new gaming experience. He also criticized video game developers and companies in nowadays have not creative and originality.  He said “this is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There is not that many people who fit that description.”(Eugene, 2014) His quotes always remind me to create game creatively. And, his behavior also tells me that no best just better. I will be a game designer in the future. I always think about can I be a good game designer, or better then Shigeru Miyamoto? I think I should study his spirit of constantly striving for perfection.

Shigeru Miyamoto is a great game designer who made a lot of distinguished video games, such as Legend of Zelda series, Donkey Kong series, Pikmin series, and Star Fox series. He should be very smart, and creative. He also faced a lot of difficult time, but he never give up because of his perseverance that is a most important character for a game developer. His stories also encourage me to be a great video game developer with the indomitable spirit. In my gaming career, also I will meet some hard situations that he had met. His behavior is my pattern to overcome various difficulties by my perseverance. I may not his highly gifted, but his perseverance is I can learn. In the end, I believe I can successful because I will like my model role perseverance, and never give up.


References
Narcisse, E. (2010, November 08). The mythology of Mario: Q&A With Nintendo’s Legendary Shigeru Miyamoto. Time. Retrieved from
http://techland.time.com/2010/11/08/shigeru-miyamoto-legendary-nintendo-designer-speaks-on-the-mythology-of-mario/3/

Fahs, T. (2011, July 6). The Secret History of Donkey Kong. Gamasutra. Retrieved from
http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php
                                             
Paumgarten, N. (2010, December 20). Master of Play. The New Yorker. Retrieved from
http://www.newyorker.com/magazine/2010/12/20/master-of-play

Halabi, Y. (2013, MARCH 19). Get to Know Shigeru Miyamoto. Time for kids.  Retrieved from
       http://www.timeforkids.com/news/get-know-shigeru-miyamoto/84311